# AUDIO::_0xFFE9C53DEEA3DB0B

- **Hash:** `0xFFE9C53DEEA3DB0B`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `N_0xffe9c53deea3db0b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/0xFFE9C53DEEA3DB0B

## Signature

```c
Any _0xFFE9C53DEEA3DB0B(Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `isSrlLoaded` (`BOOL`)
- `p6` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xffe9c53deea3db0b(p0, p1, x, y, z, isSrlLoaded, p6)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFFE9C53DEEA3DB0B, p0, p1, x, y, z, isSrlLoaded, p6, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xffe9c53deea3db0b(p0, p1, x, y, z, isSrlLoaded, p6);

// by hash
const retval = Citizen.invokeNative('0xFFE9C53DEEA3DB0B', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, isSrlLoaded, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFFE9C53DEEA3DB0B, p0, p1, x, y, z, isSrlLoaded, p6);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xffe9c53deea3db0b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
