# AUDIO::ADD_PED_TO_CONVERSATION

- **Hash:** `0x95D9F4BC443956E7`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `AddPedToConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/ADD_PED_TO_CONVERSATION

## Signature

```c
void ADD_PED_TO_CONVERSATION(const char* convoRoot, Ped ped, const char* characterName);
```

## Parameters

- `convoRoot` (`const char*`)
- `ped` (`Ped`)
- `characterName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
AddPedToConversation(convoRoot, ped, characterName)

-- always available, by hash
Citizen.InvokeNative(0x95D9F4BC443956E7, convoRoot, ped, characterName)
```

### JavaScript

```js
AddPedToConversation(convoRoot, ped, characterName);

// by hash
Citizen.invokeNative('0x95D9F4BC443956E7', convoRoot, ped, characterName);
```

### C#

```csharp
Function.Call((Hash)0x95D9F4BC443956E7, convoRoot, ped, characterName);
```

*Sources: alloc8or RDR3 NativeDB.*
