# AUDIO::AUDIO_IS_MUSIC_PLAYING

- **Hash:** `0x845FFC3A4FEEFA3E`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `AudioIsMusicPlaying`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/AUDIO_IS_MUSIC_PLAYING

## Signature

```c
BOOL AUDIO_IS_MUSIC_PLAYING();
```

## Returns

`BOOL`

## Description

Old name: AUDIO_IS_SCRIPTED_MUSIC_PLAYING

## Usage

### Lua

```lua
local retval = AudioIsMusicPlaying()

-- always available, by hash
local retval = Citizen.InvokeNative(0x845FFC3A4FEEFA3E, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AudioIsMusicPlaying();

// by hash
const retval = Citizen.invokeNative('0x845FFC3A4FEEFA3E', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x845FFC3A4FEEFA3E);
```

*Sources: alloc8or RDR3 NativeDB.*
