# AUDIO::CLEAR_AMBIENT_ZONE_STATE

- **Hash:** `0x218DD44AAAC964FF`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `ClearAmbientZoneState`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/CLEAR_AMBIENT_ZONE_STATE

## Signature

```c
void CLEAR_AMBIENT_ZONE_STATE(const char* zoneName, BOOL p1);
```

## Parameters

- `zoneName` (`const char*`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
ClearAmbientZoneState(zoneName, p1)

-- always available, by hash
Citizen.InvokeNative(0x218DD44AAAC964FF, zoneName, p1)
```

### JavaScript

```js
ClearAmbientZoneState(zoneName, p1);

// by hash
Citizen.invokeNative('0x218DD44AAAC964FF', zoneName, p1);
```

### C#

```csharp
Function.Call((Hash)0x218DD44AAAC964FF, zoneName, p1);
```

## See also

- [AUDIO::SET_AMBIENT_ZONE_STATE](https://natives.borderlinerp.com/natives/AUDIO/SET_AMBIENT_ZONE_STATE.md)

*Sources: alloc8or RDR3 NativeDB.*
