# AUDIO::CLEAR_CONVERSATION_HISTORY

- **Hash:** `0x33D51F801CB16E4F`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `ClearConversationHistory`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/CLEAR_CONVERSATION_HISTORY

## Signature

```c
void CLEAR_CONVERSATION_HISTORY();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearConversationHistory()

-- always available, by hash
Citizen.InvokeNative(0x33D51F801CB16E4F)
```

### JavaScript

```js
ClearConversationHistory();

// by hash
Citizen.invokeNative('0x33D51F801CB16E4F');
```

### C#

```csharp
Function.Call((Hash)0x33D51F801CB16E4F);
```

*Sources: alloc8or RDR3 NativeDB.*
