# AUDIO::FORCE_PED_PANIC_WALLA

- **Hash:** `0x062D5EAD4DA2FA6A`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `ForcePedPanicWalla`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/FORCE_PED_PANIC_WALLA

## Signature

```c
void FORCE_PED_PANIC_WALLA();
```

## Returns

`void`

## Usage

### Lua

```lua
ForcePedPanicWalla()

-- always available, by hash
Citizen.InvokeNative(0x062D5EAD4DA2FA6A)
```

### JavaScript

```js
ForcePedPanicWalla();

// by hash
Citizen.invokeNative('0x062D5EAD4DA2FA6A');
```

### C#

```csharp
Function.Call((Hash)0x062D5EAD4DA2FA6A);
```

*Sources: alloc8or RDR3 NativeDB.*
