# AUDIO::IS_PED_IN_CURRENT_CONVERSATION

- **Hash:** `0x049E937F18F4020C`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `IsPedInCurrentConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/IS_PED_IN_CURRENT_CONVERSATION

## Signature

```c
BOOL IS_PED_IN_CURRENT_CONVERSATION(const char* p0, Ped ped, Any p2);
```

## Parameters

- `p0` (`const char*`)
- `ped` (`Ped`)
- `p2` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedInCurrentConversation(p0, ped, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x049E937F18F4020C, p0, ped, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedInCurrentConversation(p0, ped, p2);

// by hash
const retval = Citizen.invokeNative('0x049E937F18F4020C', p0, ped, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x049E937F18F4020C, p0, ped, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
