# AUDIO::IS_STREAM_PLAYING

- **Hash:** `0xD11FA52EB849D978`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `IsStreamPlaying`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/IS_STREAM_PLAYING

## Signature

```c
BOOL IS_STREAM_PLAYING(int streamId);
```

## Parameters

- `streamId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsStreamPlaying(streamId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD11FA52EB849D978, streamId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsStreamPlaying(streamId);

// by hash
const retval = Citizen.invokeNative('0xD11FA52EB849D978', streamId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD11FA52EB849D978, streamId);
```

*Sources: alloc8or RDR3 NativeDB.*
