{"hash":"0x1F1F957154EC51DF","ns":"AUDIO","name":"LOAD_STREAM","slug":"LOAD_STREAM","official":true,"named":true,"luaName":"LoadStream","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"streamName","type":"const char*"},{"name":"soundSet","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1F1F957154EC51DF","gtaJhash":"0x0D89599D","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/LOAD_STREAM","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/LOAD_STREAM.md","snippets":{"lua":"local retval = LoadStream(streamName, soundSet)","luaInvoke":"local retval = Citizen.InvokeNative(0x1F1F957154EC51DF, streamName, soundSet, Citizen.ReturnResultAnyway())","js":"const retval = LoadStream(streamName, soundSet);","jsInvoke":"const retval = Citizen.invokeNative('0x1F1F957154EC51DF', streamName, soundSet, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1F1F957154EC51DF, streamName, soundSet);","notes":[]}}