# AUDIO::LOAD_STREAM

- **Hash:** `0x1F1F957154EC51DF`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `LoadStream`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/LOAD_STREAM

## Signature

```c
BOOL LOAD_STREAM(const char* streamName, const char* soundSet);
```

## Parameters

- `streamName` (`const char*`)
- `soundSet` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = LoadStream(streamName, soundSet)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1F1F957154EC51DF, streamName, soundSet, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = LoadStream(streamName, soundSet);

// by hash
const retval = Citizen.invokeNative('0x1F1F957154EC51DF', streamName, soundSet, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1F1F957154EC51DF, streamName, soundSet);
```

*Sources: alloc8or RDR3 NativeDB.*
