# AUDIO::PAUSE_SCRIPTED_CONVERSATION

- **Hash:** `0x8530AD776CD72B12`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `PauseScriptedConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/PAUSE_SCRIPTED_CONVERSATION

## Signature

```c
void PAUSE_SCRIPTED_CONVERSATION(const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4);
```

## Parameters

- `p0` (`const char*`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
PauseScriptedConversation(p0, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x8530AD776CD72B12, p0, p1, p2, p3, p4)
```

### JavaScript

```js
PauseScriptedConversation(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x8530AD776CD72B12', p0, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x8530AD776CD72B12, p0, p1, p2, p3, p4);
```

## See also

- [AUDIO::RESTART_SCRIPTED_CONVERSATION](https://natives.borderlinerp.com/natives/AUDIO/RESTART_SCRIPTED_CONVERSATION.md)
- [AUDIO::STOP_SCRIPTED_CONVERSATION](https://natives.borderlinerp.com/natives/AUDIO/STOP_SCRIPTED_CONVERSATION.md)

*Sources: alloc8or RDR3 NativeDB.*
