# AUDIO::PLAY_END_CREDITS_MUSIC

- **Hash:** `0xCD536C4D33DCC900`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `PlayEndCreditsMusic`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/PLAY_END_CREDITS_MUSIC

## Signature

```c
void PLAY_END_CREDITS_MUSIC(BOOL play);
```

## Parameters

- `play` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
PlayEndCreditsMusic(play)

-- always available, by hash
Citizen.InvokeNative(0xCD536C4D33DCC900, play)
```

### JavaScript

```js
PlayEndCreditsMusic(play);

// by hash
Citizen.invokeNative('0xCD536C4D33DCC900', play);
```

### C#

```csharp
Function.Call((Hash)0xCD536C4D33DCC900, play);
```

*Sources: alloc8or RDR3 NativeDB.*
