# AUDIO::PLAY_STREAM_FROM_PED

- **Hash:** `0x89049DD63C08B5D1`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `PlayStreamFromPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/PLAY_STREAM_FROM_PED

## Signature

```c
void PLAY_STREAM_FROM_PED(Ped ped, int streamId);
```

## Parameters

- `ped` (`Ped`)
- `streamId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
PlayStreamFromPed(ped, streamId)

-- always available, by hash
Citizen.InvokeNative(0x89049DD63C08B5D1, ped, streamId)
```

### JavaScript

```js
PlayStreamFromPed(ped, streamId);

// by hash
Citizen.invokeNative('0x89049DD63C08B5D1', ped, streamId);
```

### C#

```csharp
Function.Call((Hash)0x89049DD63C08B5D1, ped, streamId);
```

*Sources: alloc8or RDR3 NativeDB.*
