# AUDIO::PLAY_STREAM_FRONTEND

- **Hash:** `0x58FCE43488F9F5F4`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `PlayStreamFrontend`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/PLAY_STREAM_FRONTEND

## Signature

```c
void PLAY_STREAM_FRONTEND(int streamId);
```

## Parameters

- `streamId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
PlayStreamFrontend(streamId)

-- always available, by hash
Citizen.InvokeNative(0x58FCE43488F9F5F4, streamId)
```

### JavaScript

```js
PlayStreamFrontend(streamId);

// by hash
Citizen.invokeNative('0x58FCE43488F9F5F4', streamId);
```

### C#

```csharp
Function.Call((Hash)0x58FCE43488F9F5F4, streamId);
```

*Sources: alloc8or RDR3 NativeDB.*
