{"hash":"0xD9130842D7226045","ns":"AUDIO","name":"PREPARE_SOUNDSET","slug":"PREPARE_SOUNDSET","official":true,"named":true,"luaName":"PrepareSoundset","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"soundsetName","type":"const char*"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/femga/rdr3_discoveries/tree/master/audio/soundsets"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/PREPARE_SOUNDSET","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/PREPARE_SOUNDSET.md","snippets":{"lua":"local retval = PrepareSoundset(soundsetName, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0xD9130842D7226045, soundsetName, p1, Citizen.ReturnResultAnyway())","js":"const retval = PrepareSoundset(soundsetName, p1);","jsInvoke":"const retval = Citizen.invokeNative('0xD9130842D7226045', soundsetName, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xD9130842D7226045, soundsetName, p1);","notes":[]}}