# AUDIO::REGISTER_SCRIPT_WITH_AUDIO

- **Hash:** `0xC6ED9D5092438D91`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `RegisterScriptWithAudio`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/REGISTER_SCRIPT_WITH_AUDIO

## Signature

```c
void REGISTER_SCRIPT_WITH_AUDIO(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
RegisterScriptWithAudio(p0)

-- always available, by hash
Citizen.InvokeNative(0xC6ED9D5092438D91, p0)
```

### JavaScript

```js
RegisterScriptWithAudio(p0);

// by hash
Citizen.invokeNative('0xC6ED9D5092438D91', p0);
```

### C#

```csharp
Function.Call((Hash)0xC6ED9D5092438D91, p0);
```

## See also

- [AUDIO::UNREGISTER_SCRIPT_WITH_AUDIO](https://natives.borderlinerp.com/natives/AUDIO/UNREGISTER_SCRIPT_WITH_AUDIO.md) — nullsub, doesn't do anything

*Sources: alloc8or RDR3 NativeDB.*
