# AUDIO::RELEASE_NAMED_SCRIPT_AUDIO_BANK

- **Hash:** `0x77ED170667F50170`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `ReleaseNamedScriptAudioBank`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/RELEASE_NAMED_SCRIPT_AUDIO_BANK

## Signature

```c
void RELEASE_NAMED_SCRIPT_AUDIO_BANK(const char* audioBank);
```

## Parameters

- `audioBank` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
ReleaseNamedScriptAudioBank(audioBank)

-- always available, by hash
Citizen.InvokeNative(0x77ED170667F50170, audioBank)
```

### JavaScript

```js
ReleaseNamedScriptAudioBank(audioBank);

// by hash
Citizen.invokeNative('0x77ED170667F50170', audioBank);
```

### C#

```csharp
Function.Call((Hash)0x77ED170667F50170, audioBank);
```

*Sources: alloc8or RDR3 NativeDB.*
