# AUDIO::RELEASE_SCRIPT_AUDIO_BANK

- **Hash:** `0x7A2D8AD0A9EB9C3F`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `ReleaseScriptAudioBank`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/RELEASE_SCRIPT_AUDIO_BANK

## Signature

```c
void RELEASE_SCRIPT_AUDIO_BANK();
```

## Returns

`void`

## Usage

### Lua

```lua
ReleaseScriptAudioBank()

-- always available, by hash
Citizen.InvokeNative(0x7A2D8AD0A9EB9C3F)
```

### JavaScript

```js
ReleaseScriptAudioBank();

// by hash
Citizen.invokeNative('0x7A2D8AD0A9EB9C3F');
```

### C#

```csharp
Function.Call((Hash)0x7A2D8AD0A9EB9C3F);
```

## See also

- [AUDIO::REQUEST_SCRIPT_AUDIO_BANK](https://natives.borderlinerp.com/natives/AUDIO/REQUEST_SCRIPT_AUDIO_BANK.md)

*Sources: alloc8or RDR3 NativeDB.*
