# AUDIO::REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP

- **Hash:** `0x18EB48CFC41F2EA0`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `RemoveEntityFromAudioMixGroup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP

## Signature

```c
void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveEntityFromAudioMixGroup(entity, p1)

-- always available, by hash
Citizen.InvokeNative(0x18EB48CFC41F2EA0, entity, p1)
```

### JavaScript

```js
RemoveEntityFromAudioMixGroup(entity, p1);

// by hash
Citizen.invokeNative('0x18EB48CFC41F2EA0', entity, p1 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x18EB48CFC41F2EA0, entity, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
