# AUDIO::RESTART_SCRIPTED_CONVERSATION

- **Hash:** `0x9AEB285D1818C9AC`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `RestartScriptedConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/RESTART_SCRIPTED_CONVERSATION

## Signature

```c
void RESTART_SCRIPTED_CONVERSATION(const char* p0);
```

## Parameters

- `p0` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RestartScriptedConversation(p0)

-- always available, by hash
Citizen.InvokeNative(0x9AEB285D1818C9AC, p0)
```

### JavaScript

```js
RestartScriptedConversation(p0);

// by hash
Citizen.invokeNative('0x9AEB285D1818C9AC', p0);
```

### C#

```csharp
Function.Call((Hash)0x9AEB285D1818C9AC, p0);
```

## See also

- [AUDIO::PAUSE_SCRIPTED_CONVERSATION](https://natives.borderlinerp.com/natives/AUDIO/PAUSE_SCRIPTED_CONVERSATION.md)
- [AUDIO::STOP_SCRIPTED_CONVERSATION](https://natives.borderlinerp.com/natives/AUDIO/STOP_SCRIPTED_CONVERSATION.md)

*Sources: alloc8or RDR3 NativeDB.*
