# AUDIO::SET_AMBIENT_VOICE_NAME

- **Hash:** `0x6C8065A3B780185B`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetAmbientVoiceName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_AMBIENT_VOICE_NAME

## Signature

```c
void SET_AMBIENT_VOICE_NAME(Ped ped, const char* name);
```

## Parameters

- `ped` (`Ped`)
- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetAmbientVoiceName(ped, name)

-- always available, by hash
Citizen.InvokeNative(0x6C8065A3B780185B, ped, name)
```

### JavaScript

```js
SetAmbientVoiceName(ped, name);

// by hash
Citizen.invokeNative('0x6C8065A3B780185B', ped, name);
```

### C#

```csharp
Function.Call((Hash)0x6C8065A3B780185B, ped, name);
```

*Sources: alloc8or RDR3 NativeDB.*
