# AUDIO::SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT

- **Hash:** `0xF3638DAE8C4045E1`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetAmbientZoneListStatePersistent`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT

## Signature

```c
void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(const char* ambientZone, BOOL p1, BOOL p2);
```

## Parameters

- `ambientZone` (`const char*`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAmbientZoneListStatePersistent(ambientZone, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xF3638DAE8C4045E1, ambientZone, p1, p2)
```

### JavaScript

```js
SetAmbientZoneListStatePersistent(ambientZone, p1, p2);

// by hash
Citizen.invokeNative('0xF3638DAE8C4045E1', ambientZone, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xF3638DAE8C4045E1, ambientZone, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
