{"hash":"0x1D6650420CEC9D3B","ns":"AUDIO","name":"SET_AMBIENT_ZONE_STATE_PERSISTENT","slug":"SET_AMBIENT_ZONE_STATE_PERSISTENT","official":true,"named":true,"luaName":"SetAmbientZoneStatePersistent","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ambientZone","type":"const char*"},{"name":"p1","type":"BOOL"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1D6650420CEC9D3B","gtaJhash":"0xC1FFB672","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/SET_AMBIENT_ZONE_STATE_PERSISTENT","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/SET_AMBIENT_ZONE_STATE_PERSISTENT.md","snippets":{"lua":"SetAmbientZoneStatePersistent(ambientZone, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x1D6650420CEC9D3B, ambientZone, p1, p2)","js":"SetAmbientZoneStatePersistent(ambientZone, p1, p2);","jsInvoke":"Citizen.invokeNative('0x1D6650420CEC9D3B', ambientZone, p1, p2);","csharp":"Function.Call((Hash)0x1D6650420CEC9D3B, ambientZone, p1, p2);","notes":[]}}