{"hash":"0xCC97B29285B1DC3B","ns":"AUDIO","name":"SET_ANIMAL_MOOD","slug":"SET_ANIMAL_MOOD","official":true,"named":true,"luaName":"SetAnimalMood","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"animal","type":"Ped"},{"name":"mood","type":"int"}],"summary":"Not implemented.","descriptions":[{"source":"alloc8or","format":"text","body":"Not implemented."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xCC97B29285B1DC3B","gtaJhash":"0x3EA7C6CB","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/SET_ANIMAL_MOOD","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/SET_ANIMAL_MOOD.md","snippets":{"lua":"SetAnimalMood(animal, mood)","luaInvoke":"Citizen.InvokeNative(0xCC97B29285B1DC3B, animal, mood)","js":"SetAnimalMood(animal, mood);","jsInvoke":"Citizen.invokeNative('0xCC97B29285B1DC3B', animal, mood);","csharp":"Function.Call((Hash)0xCC97B29285B1DC3B, animal, mood);","notes":[]}}