# AUDIO::SET_ANIMAL_MOOD

- **Hash:** `0xCC97B29285B1DC3B`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetAnimalMood`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_ANIMAL_MOOD

## Signature

```c
void SET_ANIMAL_MOOD(Ped animal, int mood);
```

## Parameters

- `animal` (`Ped`)
- `mood` (`int`)

## Returns

`void`

## Description

Not implemented.

## Usage

### Lua

```lua
SetAnimalMood(animal, mood)

-- always available, by hash
Citizen.InvokeNative(0xCC97B29285B1DC3B, animal, mood)
```

### JavaScript

```js
SetAnimalMood(animal, mood);

// by hash
Citizen.invokeNative('0xCC97B29285B1DC3B', animal, mood);
```

### C#

```csharp
Function.Call((Hash)0xCC97B29285B1DC3B, animal, mood);
```

*Sources: alloc8or RDR3 NativeDB.*
