# AUDIO::SET_AUDIO_ONLINE_TRANSITION_STAGE

- **Hash:** `0x9B1FC259187C97C0`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetAudioOnlineTransitionStage`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_AUDIO_ONLINE_TRANSITION_STAGE

## Signature

```c
void SET_AUDIO_ONLINE_TRANSITION_STAGE(const char* p0);
```

## Parameters

- `p0` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetAudioOnlineTransitionStage(p0)

-- always available, by hash
Citizen.InvokeNative(0x9B1FC259187C97C0, p0)
```

### JavaScript

```js
SetAudioOnlineTransitionStage(p0);

// by hash
Citizen.invokeNative('0x9B1FC259187C97C0', p0);
```

### C#

```csharp
Function.Call((Hash)0x9B1FC259187C97C0, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
