{"hash":"0xEF21A9EF089A2668","ns":"AUDIO","name":"SET_AUDIO_SCENE_VARIABLE","slug":"SET_AUDIO_SCENE_VARIABLE","official":true,"named":true,"luaName":"SetAudioSceneVariable","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scene","type":"const char*"},{"name":"variable","type":"const char*"},{"name":"value","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xEF21A9EF089A2668","gtaJhash":"0x19BB3CE8","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/SET_AUDIO_SCENE_VARIABLE","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/SET_AUDIO_SCENE_VARIABLE.md","snippets":{"lua":"SetAudioSceneVariable(scene, variable, value)","luaInvoke":"Citizen.InvokeNative(0xEF21A9EF089A2668, scene, variable, value)","js":"SetAudioSceneVariable(scene, variable, value);","jsInvoke":"Citizen.invokeNative('0xEF21A9EF089A2668', scene, variable, value + 0.0000001);","csharp":"Function.Call((Hash)0xEF21A9EF089A2668, scene, variable, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}