# AUDIO::SET_AUDIO_VEHICLE_PRIORITY

- **Hash:** `0xE5564483E407F914`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetAudioVehiclePriority`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_AUDIO_VEHICLE_PRIORITY

## Signature

```c
void SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, Any p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetAudioVehiclePriority(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0xE5564483E407F914, vehicle, p1)
```

### JavaScript

```js
SetAudioVehiclePriority(vehicle, p1);

// by hash
Citizen.invokeNative('0xE5564483E407F914', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0xE5564483E407F914, vehicle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
