# AUDIO::SET_GPS_ACTIVE

- **Hash:** `0x3BD3F52BA9B1E4E8`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetGpsActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_GPS_ACTIVE

## Signature

```c
void SET_GPS_ACTIVE(BOOL active);
```

## Parameters

- `active` (`BOOL`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
SetGpsActive(active)

-- always available, by hash
Citizen.InvokeNative(0x3BD3F52BA9B1E4E8, active)
```

### JavaScript

```js
SetGpsActive(active);

// by hash
Citizen.invokeNative('0x3BD3F52BA9B1E4E8', active);
```

### C#

```csharp
Function.Call((Hash)0x3BD3F52BA9B1E4E8, active);
```

*Sources: alloc8or RDR3 NativeDB.*
