# AUDIO::SET_PED_IS_DRUNK

- **Hash:** `0x95D2D383D5396B8A`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetPedIsDrunk`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_PED_IS_DRUNK

## Signature

```c
void SET_PED_IS_DRUNK(Ped ped, BOOL toggle);
```

## Parameters

- `ped` (`Ped`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedIsDrunk(ped, toggle)

-- always available, by hash
Citizen.InvokeNative(0x95D2D383D5396B8A, ped, toggle)
```

### JavaScript

```js
SetPedIsDrunk(ped, toggle);

// by hash
Citizen.invokeNative('0x95D2D383D5396B8A', ped, toggle);
```

### C#

```csharp
Function.Call((Hash)0x95D2D383D5396B8A, ped, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
