# AUDIO::SET_PED_WALLA_DENSITY

- **Hash:** `0x149AEE66F0CB3A99`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetPedWallaDensity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_PED_WALLA_DENSITY

## Signature

```c
void SET_PED_WALLA_DENSITY(float p0, float p1);
```

## Parameters

- `p0` (`float`)
- `p1` (`float`)

## Returns

`void`

## Description

https://en.m.wikipedia.org/wiki/Walla

## Usage

### Lua

```lua
SetPedWallaDensity(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x149AEE66F0CB3A99, p0, p1)
```

### JavaScript

```js
SetPedWallaDensity(p0, p1);

// by hash
Citizen.invokeNative('0x149AEE66F0CB3A99', p0 + 0.0000001, p1 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x149AEE66F0CB3A99, p0, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
