# AUDIO::SET_STATIC_EMITTER_ENABLED

- **Hash:** `0x399D2D3B33F1B8EB`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SetStaticEmitterEnabled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SET_STATIC_EMITTER_ENABLED

## Signature

```c
void SET_STATIC_EMITTER_ENABLED(const char* emitterName, BOOL toggle);
```

## Parameters

- `emitterName` (`const char*`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetStaticEmitterEnabled(emitterName, toggle)

-- always available, by hash
Citizen.InvokeNative(0x399D2D3B33F1B8EB, emitterName, toggle)
```

### JavaScript

```js
SetStaticEmitterEnabled(emitterName, toggle);

// by hash
Citizen.invokeNative('0x399D2D3B33F1B8EB', emitterName, toggle);
```

### C#

```csharp
Function.Call((Hash)0x399D2D3B33F1B8EB, emitterName, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
