# AUDIO::SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE

- **Hash:** `0x9663FE6B7A61EB00`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `SkipToNextScriptedConversationLine`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE

## Signature

```c
void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE(const char* p0);
```

## Parameters

- `p0` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SkipToNextScriptedConversationLine(p0)

-- always available, by hash
Citizen.InvokeNative(0x9663FE6B7A61EB00, p0)
```

### JavaScript

```js
SkipToNextScriptedConversationLine(p0);

// by hash
Citizen.invokeNative('0x9663FE6B7A61EB00', p0);
```

### C#

```csharp
Function.Call((Hash)0x9663FE6B7A61EB00, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
