# AUDIO::START_PRELOADED_CONVERSATION

- **Hash:** `0x23641AFE870AF385`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `StartPreloadedConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/START_PRELOADED_CONVERSATION

## Signature

```c
void START_PRELOADED_CONVERSATION(const char* convoRoot);
```

## Parameters

- `convoRoot` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
StartPreloadedConversation(convoRoot)

-- always available, by hash
Citizen.InvokeNative(0x23641AFE870AF385, convoRoot)
```

### JavaScript

```js
StartPreloadedConversation(convoRoot);

// by hash
Citizen.invokeNative('0x23641AFE870AF385', convoRoot);
```

### C#

```csharp
Function.Call((Hash)0x23641AFE870AF385, convoRoot);
```

*Sources: alloc8or RDR3 NativeDB.*
