# AUDIO::STOP_AUDIO_SCENE

- **Hash:** `0xDFE8422B3B94E688`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `StopAudioScene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/STOP_AUDIO_SCENE

## Signature

```c
void STOP_AUDIO_SCENE(const char* scene);
```

## Parameters

- `scene` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
StopAudioScene(scene)

-- always available, by hash
Citizen.InvokeNative(0xDFE8422B3B94E688, scene)
```

### JavaScript

```js
StopAudioScene(scene);

// by hash
Citizen.invokeNative('0xDFE8422B3B94E688', scene);
```

### C#

```csharp
Function.Call((Hash)0xDFE8422B3B94E688, scene);
```

## See also

- [AUDIO::START_AUDIO_SCENE](https://natives.borderlinerp.com/natives/AUDIO/START_AUDIO_SCENE.md)

*Sources: alloc8or RDR3 NativeDB.*
