# AUDIO::STOP_AUDIO_SCENES

- **Hash:** `0xBAC7FC81A75EC1A1`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `StopAudioScenes`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/STOP_AUDIO_SCENES

## Signature

```c
void STOP_AUDIO_SCENES();
```

## Returns

`void`

## Usage

### Lua

```lua
StopAudioScenes()

-- always available, by hash
Citizen.InvokeNative(0xBAC7FC81A75EC1A1)
```

### JavaScript

```js
StopAudioScenes();

// by hash
Citizen.invokeNative('0xBAC7FC81A75EC1A1');
```

### C#

```csharp
Function.Call((Hash)0xBAC7FC81A75EC1A1);
```

*Sources: alloc8or RDR3 NativeDB.*
