# AUDIO::STOP_CURRENT_PLAYING_AMBIENT_SPEECH

- **Hash:** `0xB8BEC0CA6F0EDB0F`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `StopCurrentPlayingAmbientSpeech`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/STOP_CURRENT_PLAYING_AMBIENT_SPEECH

## Signature

```c
void STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped, Any p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
StopCurrentPlayingAmbientSpeech(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xB8BEC0CA6F0EDB0F, ped, p1)
```

### JavaScript

```js
StopCurrentPlayingAmbientSpeech(ped, p1);

// by hash
Citizen.invokeNative('0xB8BEC0CA6F0EDB0F', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xB8BEC0CA6F0EDB0F, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
