# AUDIO::STOP_SCRIPTED_CONVERSATION

- **Hash:** `0xD79DEEFB53455EBA`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `StopScriptedConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/STOP_SCRIPTED_CONVERSATION

## Signature

```c
int STOP_SCRIPTED_CONVERSATION(const char* p0, BOOL p1, BOOL p2);
```

## Parameters

- `p0` (`const char*`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = StopScriptedConversation(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD79DEEFB53455EBA, p0, p1, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = StopScriptedConversation(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xD79DEEFB53455EBA', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD79DEEFB53455EBA, p0, p1, p2);
```

## See also

- [AUDIO::PAUSE_SCRIPTED_CONVERSATION](https://natives.borderlinerp.com/natives/AUDIO/PAUSE_SCRIPTED_CONVERSATION.md)
- [AUDIO::RESTART_SCRIPTED_CONVERSATION](https://natives.borderlinerp.com/natives/AUDIO/RESTART_SCRIPTED_CONVERSATION.md)

*Sources: alloc8or RDR3 NativeDB.*
