# AUDIO::STOP_STREAM

- **Hash:** `0xA4718A1419D18151`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `StopStream`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/STOP_STREAM

## Signature

```c
void STOP_STREAM(int streamId);
```

## Parameters

- `streamId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
StopStream(streamId)

-- always available, by hash
Citizen.InvokeNative(0xA4718A1419D18151, streamId)
```

### JavaScript

```js
StopStream(streamId);

// by hash
Citizen.invokeNative('0xA4718A1419D18151', streamId);
```

### C#

```csharp
Function.Call((Hash)0xA4718A1419D18151, streamId);
```

*Sources: alloc8or RDR3 NativeDB.*
