# AUDIO::UNREGISTER_SCRIPT_WITH_AUDIO

- **Hash:** `0xA8638BE228D4751A`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `UnregisterScriptWithAudio`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/UNREGISTER_SCRIPT_WITH_AUDIO

## Signature

```c
void UNREGISTER_SCRIPT_WITH_AUDIO();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
UnregisterScriptWithAudio()

-- always available, by hash
Citizen.InvokeNative(0xA8638BE228D4751A)
```

### JavaScript

```js
UnregisterScriptWithAudio();

// by hash
Citizen.invokeNative('0xA8638BE228D4751A');
```

### C#

```csharp
Function.Call((Hash)0xA8638BE228D4751A);
```

## See also

- [AUDIO::REGISTER_SCRIPT_WITH_AUDIO](https://natives.borderlinerp.com/natives/AUDIO/REGISTER_SCRIPT_WITH_AUDIO.md) — nullsub, doesn't do anything

*Sources: alloc8or RDR3 NativeDB.*
