{"hash":"0x6378A235374B852F","ns":"AUDIO","name":"_BLOCK_SPEECH_CONTEXT","slug":"_BLOCK_SPEECH_CONTEXT","official":false,"named":true,"luaName":"BlockSpeechContext","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"context","type":"const char*"},{"name":"block","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x87E6302FC61208CC"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_BLOCK_SPEECH_CONTEXT","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_BLOCK_SPEECH_CONTEXT.md","snippets":{"lua":"BlockSpeechContext(context, block)","luaInvoke":"Citizen.InvokeNative(0x6378A235374B852F, context, block)","js":"BlockSpeechContext(context, block);","jsInvoke":"Citizen.invokeNative('0x6378A235374B852F', context, block);","csharp":"Function.Call((Hash)0x6378A235374B852F, context, block);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}