{"hash":"0x84848E1C0FC67DBB","ns":"AUDIO","name":"_HAS_SOUND_ID_FINISHED","slug":"_HAS_SOUND_ID_FINISHED","official":false,"named":true,"luaName":"HasSoundIdFinished","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"soundId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_HAS_SOUND_ID_FINISHED","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_HAS_SOUND_ID_FINISHED.md","snippets":{"lua":"local retval = HasSoundIdFinished(soundId)","luaInvoke":"local retval = Citizen.InvokeNative(0x84848E1C0FC67DBB, soundId, Citizen.ReturnResultAnyway())","js":"const retval = HasSoundIdFinished(soundId);","jsInvoke":"const retval = Citizen.invokeNative('0x84848E1C0FC67DBB', soundId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x84848E1C0FC67DBB, soundId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}