{"hash":"0x6DF942C4179BE5AB","ns":"AUDIO","name":"_IS_SCRIPTED_AUDIO_CUSTOM","slug":"_IS_SCRIPTED_AUDIO_CUSTOM","official":false,"named":true,"luaName":"IsScriptedAudioCustom","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"item","type":"Hash"},{"name":"soundSet","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"item: FUSE, value returned from 0x2E1CDC1FF3B8473E\nsoundSet: HUD_SHOP_SOUNDSET, COMPANIONS_ROBBERIES_SOUNDSET"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/_IS_SCRIPTED_AUDIO_CUSTOM","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_IS_SCRIPTED_AUDIO_CUSTOM.md","snippets":{"lua":"local retval = IsScriptedAudioCustom(item, soundSet)","luaInvoke":"local retval = Citizen.InvokeNative(0x6DF942C4179BE5AB, item, soundSet, Citizen.ReturnResultAnyway())","js":"const retval = IsScriptedAudioCustom(item, soundSet);","jsInvoke":"const retval = Citizen.invokeNative('0x6DF942C4179BE5AB', item, soundSet, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6DF942C4179BE5AB, item, soundSet);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}