# AUDIO::_IS_SCRIPTED_CONVERSION_ONGOING

- **Hash:** `0xF01C570E0A0A1E67`
- **Namespace:** AUDIO
- **Runtime name (Lua/JS):** `IsScriptedConversionOngoing`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AUDIO/_IS_SCRIPTED_CONVERSION_ONGOING

## Signature

```c
BOOL _IS_SCRIPTED_CONVERSION_ONGOING(const char* p0);
```

## Parameters

- `p0` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsScriptedConversionOngoing(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF01C570E0A0A1E67, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsScriptedConversionOngoing(p0);

// by hash
const retval = Citizen.invokeNative('0xF01C570E0A0A1E67', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF01C570E0A0A1E67, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
