{"hash":"0x0E53530D9B2DB01D","ns":"AUDIO","name":"_PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE","slug":"_PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE","official":false,"named":true,"luaName":"PlayAnimalVocalizationPheromoneVialResponse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE.md","snippets":{"lua":"PlayAnimalVocalizationPheromoneVialResponse(ped, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x0E53530D9B2DB01D, ped, p1, p2)","js":"PlayAnimalVocalizationPheromoneVialResponse(ped, p1, p2);","jsInvoke":"Citizen.invokeNative('0x0E53530D9B2DB01D', ped, p1, p2);","csharp":"Function.Call((Hash)0x0E53530D9B2DB01D, ped, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}