{"hash":"0xF1C5310FEAA36B48","ns":"AUDIO","name":"_PLAY_SOUND_FROM_ENTITY_WITH_SET","slug":"_PLAY_SOUND_FROM_ENTITY_WITH_SET","official":false,"named":true,"luaName":"PlaySoundFromEntityWithSet","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"soundId","type":"int"},{"name":"soundName","type":"const char*"},{"name":"entity","type":"Entity"},{"name":"soundsetName","type":"const char*"},{"name":"p4","type":"BOOL"},{"name":"p5","type":"Any"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p5 seems to be always 0"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/_PLAY_SOUND_FROM_ENTITY_WITH_SET","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_PLAY_SOUND_FROM_ENTITY_WITH_SET.md","snippets":{"lua":"PlaySoundFromEntityWithSet(soundId, soundName, entity, soundsetName, p4, p5)","luaInvoke":"Citizen.InvokeNative(0xF1C5310FEAA36B48, soundId, soundName, entity, soundsetName, p4, p5)","js":"PlaySoundFromEntityWithSet(soundId, soundName, entity, soundsetName, p4, p5);","jsInvoke":"Citizen.invokeNative('0xF1C5310FEAA36B48', soundId, soundName, entity, soundsetName, p4, p5);","csharp":"Function.Call((Hash)0xF1C5310FEAA36B48, soundId, soundName, entity, soundsetName, p4, p5);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}