{"hash":"0xCE5D0FFE83939AF1","ns":"AUDIO","name":"_PLAY_SOUND_FRONTEND_WITH_SOUND_ID","slug":"_PLAY_SOUND_FRONTEND_WITH_SOUND_ID","official":false,"named":true,"luaName":"PlaySoundFrontendWithSoundId","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"soundId","type":"int"},{"name":"name","type":"const char*"},{"name":"soundSet","type":"const char*"},{"name":"p3","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_PLAY_SOUND_FRONTEND_WITH_SOUND_ID","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_PLAY_SOUND_FRONTEND_WITH_SOUND_ID.md","snippets":{"lua":"PlaySoundFrontendWithSoundId(soundId, name, soundSet, p3)","luaInvoke":"Citizen.InvokeNative(0xCE5D0FFE83939AF1, soundId, name, soundSet, p3)","js":"PlaySoundFrontendWithSoundId(soundId, name, soundSet, p3);","jsInvoke":"Citizen.invokeNative('0xCE5D0FFE83939AF1', soundId, name, soundSet, p3);","csharp":"Function.Call((Hash)0xCE5D0FFE83939AF1, soundId, name, soundSet, p3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}