{"hash":"0x531A78D6BF27014B","ns":"AUDIO","name":"_RELEASE_SOUNDSET","slug":"_RELEASE_SOUNDSET","official":false,"named":true,"luaName":"ReleaseSoundset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"soundsetName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AUDIO/_RELEASE_SOUNDSET","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_RELEASE_SOUNDSET.md","snippets":{"lua":"ReleaseSoundset(soundsetName)","luaInvoke":"Citizen.InvokeNative(0x531A78D6BF27014B, soundsetName)","js":"ReleaseSoundset(soundsetName);","jsInvoke":"Citizen.invokeNative('0x531A78D6BF27014B', soundsetName);","csharp":"Function.Call((Hash)0x531A78D6BF27014B, soundsetName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}