{"hash":"0x2E31ACA7477CF00F","ns":"AUDIO","name":"_SET_SOUND_RELATIONSHIP_ON_PED","slug":"_SET_SOUND_RELATIONSHIP_ON_PED","official":false,"named":true,"luaName":"SetSoundRelationshipOnPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"const char*"},{"name":"p2","type":"const char*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"p1: Entity.Relationship\np2: Player, Enemy, Teammate, Neutral"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/_SET_SOUND_RELATIONSHIP_ON_PED","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_SET_SOUND_RELATIONSHIP_ON_PED.md","snippets":{"lua":"SetSoundRelationshipOnPed(ped, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x2E31ACA7477CF00F, ped, p1, p2)","js":"SetSoundRelationshipOnPed(ped, p1, p2);","jsInvoke":"Citizen.invokeNative('0x2E31ACA7477CF00F', ped, p1, p2);","csharp":"Function.Call((Hash)0x2E31ACA7477CF00F, ped, p1, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}