{"hash":"0x503703EC1781B7D6","ns":"AUDIO","name":"_SET_VARIABLE_ON_SOUND_WITH_ID","slug":"_SET_VARIABLE_ON_SOUND_WITH_ID","official":false,"named":true,"luaName":"SetVariableOnSoundWithId","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"soundId","type":"int"},{"name":"variableName","type":"const char*"},{"name":"variableValue","type":"float"}],"summary":"Old Name: _SET_VARIABLE_ON_SOUND_WITH_ID","descriptions":[{"source":"vorp","format":"text","body":"Old Name: _SET_VARIABLE_ON_SOUND_WITH_ID"}],"examples":[],"aliases":["SET_VARIABLE_ON_SOUND"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AUDIO/_SET_VARIABLE_ON_SOUND_WITH_ID","markdownUrl":"https://natives.borderlinerp.com/natives/AUDIO/_SET_VARIABLE_ON_SOUND_WITH_ID.md","snippets":{"lua":"SetVariableOnSoundWithId(soundId, variableName, variableValue)","luaInvoke":"Citizen.InvokeNative(0x503703EC1781B7D6, soundId, variableName, variableValue)","js":"SetVariableOnSoundWithId(soundId, variableName, variableValue);","jsInvoke":"Citizen.invokeNative('0x503703EC1781B7D6', soundId, variableName, variableValue + 0.0000001);","csharp":"Function.Call((Hash)0x503703EC1781B7D6, soundId, variableName, variableValue);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}